OutlandsMud/web/static/webclient/js/plugins/hotbuttons.js

154 lines
4.9 KiB
JavaScript

/*
*
* Assignable "hot-buttons" Plugin
*
* This adds a bar of 9 buttons that can be shift-click assigned,
* whatever text is in the bottom textinput buffer will be copied.
* Once assigned, clicking the button again and have it execute those commands.
*
* It stores these commands as server side options.
*
* NOTE: This is a CONTRIB. To use this in your game:
*
* Stop Evennia
*
* Copy this file to mygame/web/static_overrides/webclient/js/plugins/hotbuttons.js
*
* Copy evennia/web/webclient/templates/webclient/base.html to
* mygame/web/template_overrides/webclient/base.html
*
* Edit mygame/web/template_overrides/webclient/base.html and before the goldenlayout.js plugin, add:
* <script src={% static "webclient/js/plugins/hotbuttons.js" %} type="text/javascript"></script>
*
* Then uncomment the hotbuttons component in goldenlayout_default_config.js
*
* Run: evennia collectstatic (say "yes" to the overwrite prompt)
*
* Start Evennia
*
* REQUIRES: goldenlayout.js
*/
let hotbuttons = (function () {
var dependenciesMet = false;
var numButtons = 9;
var commandCache = new Array;
//
// collect command text
var assignButton = function(n, text) { // n is 1-based
// make sure text has something in it
if( text && text.length ) {
// cache the command text
commandCache[n] = text;
// is there a space in the command, indicating "command argument" syntax?
if( text.indexOf(" ") > 0 ) {
// use the first word as the text on the button
$("#assign_button"+n).text( text.slice(0, text.indexOf(" ")) );
} else {
// use the single-word-text on the button
$("#assign_button"+n).text( text );
}
}
}
//
// Shift click a button to clear it
var clearButton = function(n) {
// change button text to "unassigned"
$("#assign_button"+n).text( "unassigned" );
// clear current command
commandCache[n] = "unassigned";
}
//
// actually send the command associated with the button that is clicked
var sendImmediate = function(n) {
var text = commandCache[n];
if( text.length ) {
Evennia.msg("text", [text], {});
}
}
//
// send, assign, or clear the button
var hotButtonClicked = function(e) {
var button = $("#assign_button"+e.data);
if( button.text() == "unassigned" ) {
// Assign the button and send the full button state to the server using a Webclient_Options event
var input = $(".inputfield:last");
if( input.length < 1 ) {
input = $("#inputfield");
}
assignButton( e.data, input.val() );
Evennia.msg("webclient_options", [], { "HotButtons": commandCache });
} else {
if( e.shiftKey ) {
// Clear the button and send the full button state to the server using a Webclient_Options event
clearButton(e.data);
Evennia.msg("webclient_options", [], { "HotButtons": commandCache });
} else {
sendImmediate(e.data);
}
}
}
// Public
//
// Handle the HotButtons part of a Webclient_Options event
var onGotOptions = function(args, kwargs) {
if( dependenciesMet && kwargs["HotButtons"] ) {
var buttonOptions = kwargs["HotButtons"];
$.each( buttonOptions, function( key, value ) {
assignButton(key, value);
});
}
}
//
// Create and register the hotbuttons golden-layout component
var onLayoutChanged = function () {
var myLayout = window.plugins["goldenlayout"].getGL();
myLayout.registerComponent( "hotbuttons", function (container, componentState) {
// build the buttons
var div = $("<div class='input-group'>");
var len = commandCache.length;
for( var x=len; x < len + numButtons; x++ ) {
commandCache.push("unassigned");
// initialize button command cache and onClick handler
var button = $("<button class='btn' id='assign_button"+x+"' type='button' value='button"+x+"'>");
button.html("unassigned");
button.click( x, hotButtonClicked );
button.appendTo( div );
}
div.appendTo( container.getElement() );
});
}
//
//
var postInit = function() {
// Are we using GoldenLayout?
if( window.plugins["goldenlayout"] ) {
onLayoutChanged();
dependenciesMet = true;
}
}
return {
init: function() {},
postInit: postInit,
onGotOptions: onGotOptions,
onLayoutChanged: onLayoutChanged,
}
})();
window.plugin_handler.add("hotbuttons", hotbuttons);